<?xml version="1.0"?>
<!-- edited with XMLSpy v2006 rel. 3 sp1 (http://www.altova.com) by Ploeperpengel (EMBRACE) -->
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Mark Cromer (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- EraInfo - This structure describes the name and soundtracks for each era. -->
<Civ4EraInfos xmlns="x-schema:CIV4GameInfoSchema.xml">
	<EraInfos>
		<EraInfo>
			<Type>ERA_ANCIENT</Type>
			<Description>TXT_KEY_ERA_ANCIENT</Description>
			<Strategy>TXT_KEY_ERA_ANCIENT_STRATEGY</Strategy>
			<bNoGoodies>0</bNoGoodies>
			<bNoAnimals>0</bNoAnimals>
			<bNoBarbUnits>0</bNoBarbUnits>
			<bNoBarbCities>0</bNoBarbCities>
			<iAdvancedStartPoints>600</iAdvancedStartPoints>
			<iStartingUnitMultiplier>1</iStartingUnitMultiplier>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iStartingGold>0</iStartingGold>
			<iFreePopulation>0</iFreePopulation>
			<iStartPercent>0</iStartPercent>
			<iGrowthPercent>100</iGrowthPercent>
			<iTrainPercent>100</iTrainPercent>
			<iConstructPercent>100</iConstructPercent>
			<iCreatePercent>100</iCreatePercent>
			<iResearchPercent>100</iResearchPercent>
			<iBuildPercent>100</iBuildPercent>
			<iImprovementPercent>100</iImprovementPercent>
			<iGreatPeoplePercent>100</iGreatPeoplePercent>
			<iCulturePercent>100</iCulturePercent>
			<iAnarchyPercent>50</iAnarchyPercent>
			<iEventChancePerTurn>4</iEventChancePerTurn>
			<iSoundtrackSpace>0</iSoundtrackSpace>
			<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
			<bRealEra>1</bRealEra>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_3</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_4</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ECDEMO</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ECTHE_HOUSE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_OMENS</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RICH_DOUGLAS_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RICH_DOUGLAS_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_OF_THE_DEAD_SUN</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DARKLY_EVER_AFTER</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SHADOW_FOREST</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BLACK_SPIRES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_THE_GALLOWS_JIG</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript>
		</EraInfo>
		<EraInfo>
			<Type>ERA_CLASSICAL</Type>
			<Description>TXT_KEY_ERA_CLASSICAL</Description>
			<Strategy>TXT_KEY_ERA_CLASSICAL_STRATEGY</Strategy>
			<bNoGoodies>0</bNoGoodies>
			<bNoAnimals>0</bNoAnimals>
			<bNoBarbUnits>0</bNoBarbUnits>
			<bNoBarbCities>0</bNoBarbCities>
			<iAdvancedStartPoints>1200</iAdvancedStartPoints>
			<iStartingUnitMultiplier>1</iStartingUnitMultiplier>
			<iStartingDefenseUnits>1</iStartingDefenseUnits>
			<iStartingWorkerUnits>1</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iStartingGold>10</iStartingGold>
			<iFreePopulation>0</iFreePopulation>
			<iStartPercent>10</iStartPercent>
			<iGrowthPercent>100</iGrowthPercent>
			<iTrainPercent>100</iTrainPercent>
			<iConstructPercent>100</iConstructPercent>
			<iCreatePercent>100</iCreatePercent>
			<iResearchPercent>100</iResearchPercent>
			<iBuildPercent>100</iBuildPercent>
			<iImprovementPercent>100</iImprovementPercent>
			<iGreatPeoplePercent>100</iGreatPeoplePercent>
			<iCulturePercent>100</iCulturePercent>
			<iAnarchyPercent>50</iAnarchyPercent>
			<iEventChancePerTurn>4</iEventChancePerTurn>
			<iSoundtrackSpace>400</iSoundtrackSpace>
			<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
			<bRealEra>1</bRealEra>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_SONG_ALEXANDER</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_VIKING</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_ROME</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_PELOPONNESIAN</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CIV_III_MID_ROME</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CIV_III_ANC_EUROPE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CIV_III_ANC_ROME</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CIV_III_MID_EUROPE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CIV_III_MOD_CELTIC</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CONQUESTS_FANTASY1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CONQUESTS_FANTASY2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CONQUESTS_ROMAN</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_DIP_EC_EARLY_PEACE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_DIP_EC_EARLY_WAR</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_DIP_EU_LATE_PEACE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_DIP_EU_LATE_WAR</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_DIP_GR_EARLY_PEACE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_BARBARIAN</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_DIP_GR_EARLY_WAR</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ECDEMO</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ECTHE_HOUSE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_OMENS</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RICH_DOUGLAS_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RICH_DOUGLAS_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_OF_THE_DEAD_SUN</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DARKLY_EVER_AFTER</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SHADOW_FOREST</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BLACK_SPIRES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_THE_GALLOWS_JIG</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript>
		</EraInfo>
		<EraInfo>
			<Type>ERA_MEDIEVAL</Type>
			<Description>TXT_KEY_ERA_MEDIEVAL</Description>
			<Strategy>TXT_KEY_ERA_MEDIEVAL_STRATEGY</Strategy>
			<bNoGoodies>1</bNoGoodies>
			<bNoAnimals>0</bNoAnimals>
			<bNoBarbUnits>0</bNoBarbUnits>
			<bNoBarbCities>0</bNoBarbCities>
			<iAdvancedStartPoints>1800</iAdvancedStartPoints>
			<iStartingUnitMultiplier>2</iStartingUnitMultiplier>
			<iStartingDefenseUnits>2</iStartingDefenseUnits>
			<iStartingWorkerUnits>1</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iStartingGold>25</iStartingGold>
			<iFreePopulation>0</iFreePopulation>
			<iStartPercent>20</iStartPercent>
			<iGrowthPercent>100</iGrowthPercent>
			<iTrainPercent>100</iTrainPercent>
			<iConstructPercent>100</iConstructPercent>
			<iCreatePercent>100</iCreatePercent>
			<iResearchPercent>100</iResearchPercent>
			<iBuildPercent>100</iBuildPercent>
			<iImprovementPercent>100</iImprovementPercent>
			<iGreatPeoplePercent>100</iGreatPeoplePercent>
			<iCulturePercent>100</iCulturePercent>
			<iAnarchyPercent>50</iAnarchyPercent>
			<iEventChancePerTurn>4</iEventChancePerTurn>
			<iSoundtrackSpace>200</iSoundtrackSpace>
			<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
			<bRealEra>1</bRealEra>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_ALLEGRI_MISERERE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANONYMOUS_AY_SANTA_MARIA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANONYMOUS_LA_GAMBA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BRUMEL_GLORIA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CHANT_DEUS</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CHANT_LAUDATE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CHANT_REGEN</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DE_LA_TORRE_ALTA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DESPREZ_EL_GRILLO</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DESPREZ_LAMENT</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_LASSUS_ALMA_REDEMPTORIS</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_OCKEGHEM_INTEMERATA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_OCKEGHEM_KYRIE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ORTIZ_RECERCADA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_PALESTRINA_CREDO</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_PALESTRINA_GLORIA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_PRAETORIUS_BALLET</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_PRAETORIUS_BRANSLE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_PRAETORIUS_VOLTE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SHEPPARD_MEDIA_VITA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ECDEMO</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ECTHE_HOUSE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_OMENS</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RICH_DOUGLAS_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RICH_DOUGLAS_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_OF_THE_DEAD_SUN</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DARKLY_EVER_AFTER</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SHADOW_FOREST</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BLACK_SPIRES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_THE_GALLOWS_JIG</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_MIDDLE</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_MIDDLE</AudioUnitDefeatScript>
		</EraInfo>
		<EraInfo>
			<Type>ERA_RUNE</Type>
			<Description>TXT_KEY_ERA_RUNE</Description>
			<Strategy>TXT_KEY_ERA_RUNE_STRATEGY</Strategy>
			<bNoGoodies>0</bNoGoodies>
			<bNoAnimals>0</bNoAnimals>
			<bNoBarbUnits>0</bNoBarbUnits>
			<bNoBarbCities>0</bNoBarbCities>
			<iAdvancedStartPoints>-1</iAdvancedStartPoints>
			<iStartingUnitMultiplier>0</iStartingUnitMultiplier>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iStartingGold>0</iStartingGold>
			<iFreePopulation>0</iFreePopulation>
			<iStartPercent>0</iStartPercent>
			<iGrowthPercent>100</iGrowthPercent>
			<iTrainPercent>100</iTrainPercent>
			<iConstructPercent>100</iConstructPercent>
			<iCreatePercent>100</iCreatePercent>
			<iResearchPercent>100</iResearchPercent>
			<iBuildPercent>100</iBuildPercent>
			<iImprovementPercent>100</iImprovementPercent>
			<iGreatPeoplePercent>100</iGreatPeoplePercent>
			<iCulturePercent>100</iCulturePercent>
			<iAnarchyPercent>50</iAnarchyPercent>
			<iEventChancePerTurn>4</iEventChancePerTurn>
			<iSoundtrackSpace>160</iSoundtrackSpace>
			<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
			<bRealEra>0</bRealEra>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_OCKEGHEM_INTEMERATA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_OCKEGHEM_KYRIE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_THE_PEOPLE_ARE_HEROES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ALEXANDER</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RUNE1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RUNE2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RUNE3</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RUNE4</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RUNE5</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RUNE6</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_HIGHLAND_STORM</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MIST_LOCH</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_THE_SIEGE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ENIGMA_OF_THE_ABSOLUTE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ECDEMO</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ECTHE_HOUSE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_OMENS</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RICH_DOUGLAS_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RICH_DOUGLAS_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_OF_THE_DEAD_SUN</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DARKLY_EVER_AFTER</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SHADOW_FOREST</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BLACK_SPIRES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_THE_GALLOWS_JIG</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_MIDDLE</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_MIDDLE</AudioUnitDefeatScript>
		</EraInfo>
		<EraInfo>
			<Type>ERA_ORDE</Type>
			<Description>TXT_KEY_ERA_ORDE</Description>
			<Strategy>TXT_KEY_ERA_ORDE_STRATEGY</Strategy>
			<bNoGoodies>0</bNoGoodies>
			<bNoAnimals>0</bNoAnimals>
			<bNoBarbUnits>0</bNoBarbUnits>
			<bNoBarbCities>0</bNoBarbCities>
			<iAdvancedStartPoints>-1</iAdvancedStartPoints>
			<iStartingUnitMultiplier>0</iStartingUnitMultiplier>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iStartingGold>0</iStartingGold>
			<iFreePopulation>0</iFreePopulation>
			<iStartPercent>0</iStartPercent>
			<iGrowthPercent>100</iGrowthPercent>
			<iTrainPercent>100</iTrainPercent>
			<iConstructPercent>100</iConstructPercent>
			<iCreatePercent>100</iCreatePercent>
			<iResearchPercent>100</iResearchPercent>
			<iBuildPercent>100</iBuildPercent>
			<iImprovementPercent>100</iImprovementPercent>
			<iGreatPeoplePercent>100</iGreatPeoplePercent>
			<iCulturePercent>100</iCulturePercent>
			<iAnarchyPercent>50</iAnarchyPercent>
			<iEventChancePerTurn>4</iEventChancePerTurn>
			<iSoundtrackSpace>160</iSoundtrackSpace>
			<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
			<bRealEra>0</bRealEra>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_ALLEGRI_MISERERE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CHANT_DEUS</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CHANT_LAUDATE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CHANT_REGEN</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_LASSUS_ALMA_REDEMPTORIS</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_PALESTRINA_CREDO</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_PALESTRINA_GLORIA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_PRAETORIUS_BRANSLE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_PRAETORIUS_VOLTE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BRAHMS_3_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BRAHMS_3_3</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DVORAK_9_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CHAIRMAN_DANCES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CHRISTIAN_ZEAL</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_HYMING_SLEWS</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_TROMBA_LONTANA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CONQUESTS_ROMAN</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ORDE1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ORDE2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ORDE3</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ORDE4</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DEFENDERS_OF_THE_REALM</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_VENI_VENI_EMANNUEL</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ECDEMO</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ECTHE_HOUSE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_OMENS</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RICH_DOUGLAS_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RICH_DOUGLAS_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_OF_THE_DEAD_SUN</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DARKLY_EVER_AFTER</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SHADOW_FOREST</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BLACK_SPIRES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_THE_GALLOWS_JIG</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SKULL_AND_CROSSBONES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CROSSFIRE</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_MIDDLE</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_MIDDLE</AudioUnitDefeatScript>
		</EraInfo>
		<EraInfo>
			<Type>ERA_LEAF</Type>
			<Description>TXT_KEY_ERA_LEAF</Description>
			<Strategy>TXT_KEY_ERA_LEAF_STRATEGY</Strategy>
			<bNoGoodies>0</bNoGoodies>
			<bNoAnimals>0</bNoAnimals>
			<bNoBarbUnits>0</bNoBarbUnits>
			<bNoBarbCities>0</bNoBarbCities>
			<iAdvancedStartPoints>-1</iAdvancedStartPoints>
			<iStartingUnitMultiplier>0</iStartingUnitMultiplier>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iStartingGold>0</iStartingGold>
			<iFreePopulation>0</iFreePopulation>
			<iStartPercent>0</iStartPercent>
			<iGrowthPercent>100</iGrowthPercent>
			<iTrainPercent>100</iTrainPercent>
			<iConstructPercent>100</iConstructPercent>
			<iCreatePercent>100</iCreatePercent>
			<iResearchPercent>100</iResearchPercent>
			<iBuildPercent>100</iBuildPercent>
			<iImprovementPercent>100</iImprovementPercent>
			<iGreatPeoplePercent>100</iGreatPeoplePercent>
			<iCulturePercent>100</iCulturePercent>
			<iAnarchyPercent>50</iAnarchyPercent>
			<iEventChancePerTurn>4</iEventChancePerTurn>
			<iSoundtrackSpace>160</iSoundtrackSpace>
			<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
			<bRealEra>0</bRealEra>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_ANONYMOUS_AY_SANTA_MARIA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANONYMOUS_LA_GAMBA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DE_LA_TORRE_ALTA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MEISTER_ECKHARDT</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CONQUESTS_FANTASY1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_CONQUESTS_FANTASY2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_LEAF1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_LEAF2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_LEAF3</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_LEAF4</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_LEAF5</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_CRYSTAL_FOREST</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_EBONSHIRE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_LABYRINTH_OF_DREAMS</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ECDEMO</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ECTHE_HOUSE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_OMENS</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RICH_DOUGLAS_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RICH_DOUGLAS_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_OF_THE_DEAD_SUN</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DARKLY_EVER_AFTER</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SHADOW_FOREST</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BLACK_SPIRES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_THE_GALLOWS_JIG</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_MIDDLE</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_MIDDLE</AudioUnitDefeatScript>
		</EraInfo>
		<EraInfo>
			<Type>ERA_OCTO</Type>
			<Description>TXT_KEY_ERA_OCTO</Description>
			<Strategy>TXT_KEY_ERA_OCTO_STRATEGY</Strategy>
			<bNoGoodies>0</bNoGoodies>
			<bNoAnimals>0</bNoAnimals>
			<bNoBarbUnits>0</bNoBarbUnits>
			<bNoBarbCities>0</bNoBarbCities>
			<iAdvancedStartPoints>-1</iAdvancedStartPoints>
			<iStartingUnitMultiplier>0</iStartingUnitMultiplier>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iStartingGold>0</iStartingGold>
			<iFreePopulation>0</iFreePopulation>
			<iStartPercent>0</iStartPercent>
			<iGrowthPercent>100</iGrowthPercent>
			<iTrainPercent>100</iTrainPercent>
			<iConstructPercent>100</iConstructPercent>
			<iCreatePercent>100</iCreatePercent>
			<iResearchPercent>100</iResearchPercent>
			<iBuildPercent>100</iBuildPercent>
			<iImprovementPercent>100</iImprovementPercent>
			<iGreatPeoplePercent>100</iGreatPeoplePercent>
			<iCulturePercent>100</iCulturePercent>
			<iAnarchyPercent>50</iAnarchyPercent>
			<iEventChancePerTurn>4</iEventChancePerTurn>
			<iSoundtrackSpace>160</iSoundtrackSpace>
			<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
			<bRealEra>0</bRealEra>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_CHCONNE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DESPREZ_EL_GRILLO</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DESPREZ_LAMENT</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ORTIZ_RECERCADA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SHEPPARD_MEDIA_VITA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_LOOPS_AND_VERSES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_OCTO1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_OCTO2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_OCTO3</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_OCTO4</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_OCTO5</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_OCTO6</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_OCTO7</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_OCTO8</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_OCTO9</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_OCTO10</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_OCTO11</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ECDEMO</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ECTHE_HOUSE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_OMENS</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RICH_DOUGLAS_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RICH_DOUGLAS_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_OF_THE_DEAD_SUN</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DARKLY_EVER_AFTER</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SHADOW_FOREST</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BLACK_SPIRES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_THE_GALLOWS_JIG</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_MIDDLE</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_MIDDLE</AudioUnitDefeatScript>
		</EraInfo>
		<EraInfo>
			<Type>ERA_VEIL</Type>
			<Description>TXT_KEY_ERA_VEIL</Description>
			<Strategy>TXT_KEY_ERA_VEIL_STRATEGY</Strategy>
			<bNoGoodies>0</bNoGoodies>
			<bNoAnimals>0</bNoAnimals>
			<bNoBarbUnits>0</bNoBarbUnits>
			<bNoBarbCities>0</bNoBarbCities>
			<iAdvancedStartPoints>-1</iAdvancedStartPoints>
			<iStartingUnitMultiplier>0</iStartingUnitMultiplier>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iStartingGold>0</iStartingGold>
			<iFreePopulation>0</iFreePopulation>
			<iStartPercent>0</iStartPercent>
			<iGrowthPercent>100</iGrowthPercent>
			<iTrainPercent>100</iTrainPercent>
			<iConstructPercent>100</iConstructPercent>
			<iCreatePercent>100</iCreatePercent>
			<iResearchPercent>100</iResearchPercent>
			<iBuildPercent>100</iBuildPercent>
			<iImprovementPercent>100</iImprovementPercent>
			<iGreatPeoplePercent>100</iGreatPeoplePercent>
			<iCulturePercent>100</iCulturePercent>
			<iAnarchyPercent>50</iAnarchyPercent>
			<iEventChancePerTurn>4</iEventChancePerTurn>
			<iSoundtrackSpace>160</iSoundtrackSpace>
			<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
			<bRealEra>0</bRealEra>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_BRUMEL_GLORIA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ANFORTAS_WOUND</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_VEIL1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_VEIL2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_VEIL3</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_VEIL4</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_VEIL5</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_VEIL6</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_VEIL8</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_VEIL9</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DARKNESS_IMMORTAL</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_NOCTURNE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_THE_VOID</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_VEIL_OF_DARKNESS</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ECDEMO</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ECTHE_HOUSE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_OMENS</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RICH_DOUGLAS_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RICH_DOUGLAS_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_OF_THE_DEAD_SUN</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DARKLY_EVER_AFTER</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SHADOW_FOREST</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BLACK_SPIRES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_THE_GALLOWS_JIG</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_WIDOWS_HARBOR</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_MIDDLE</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_MIDDLE</AudioUnitDefeatScript>
		</EraInfo>
		<EraInfo>
			<Type>ERA_EMPY</Type>
			<Description>TXT_KEY_ERA_EMPY</Description>
			<Strategy>TXT_KEY_ERA_EMPY_STRATEGY</Strategy>
			<bNoGoodies>0</bNoGoodies>
			<bNoAnimals>0</bNoAnimals>
			<bNoBarbUnits>0</bNoBarbUnits>
			<bNoBarbCities>0</bNoBarbCities>
			<iAdvancedStartPoints>-1</iAdvancedStartPoints>
			<iStartingUnitMultiplier>0</iStartingUnitMultiplier>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iStartingGold>0</iStartingGold>
			<iFreePopulation>0</iFreePopulation>
			<iStartPercent>0</iStartPercent>
			<iGrowthPercent>100</iGrowthPercent>
			<iTrainPercent>100</iTrainPercent>
			<iConstructPercent>100</iConstructPercent>
			<iCreatePercent>100</iCreatePercent>
			<iResearchPercent>100</iResearchPercent>
			<iBuildPercent>100</iBuildPercent>
			<iImprovementPercent>100</iImprovementPercent>
			<iGreatPeoplePercent>100</iGreatPeoplePercent>
			<iCulturePercent>100</iCulturePercent>
			<iAnarchyPercent>50</iAnarchyPercent>
			<iEventChancePerTurn>4</iEventChancePerTurn>
			<iSoundtrackSpace>160</iSoundtrackSpace>
			<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
			<bRealEra>0</bRealEra>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_INNOCENT_CHILD</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_LOVE_ETERNAL</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MY_COLD_SEA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_THE_SONG_OF_PREPERATION</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_VOID_OF_SILENCE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_WINGS_OF_GABRIEL</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_WINGS_OF_THE_LOST_SOUL</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_REMINISCENCE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ECDEMO</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ECTHE_HOUSE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_OMENS</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RICH_DOUGLAS_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RICH_DOUGLAS_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_OF_THE_DEAD_SUN</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DARKLY_EVER_AFTER</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SHADOW_FOREST</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BLACK_SPIRES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_THE_GALLOWS_JIG</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_MIDDLE</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_MIDDLE</AudioUnitDefeatScript>
		</EraInfo>
		<EraInfo>
			<Type>ERA_COUN</Type>
			<Description>TXT_KEY_ERA_COUN</Description>
			<Strategy>TXT_KEY_ERA_COUN_STRATEGY</Strategy>
			<bNoGoodies>0</bNoGoodies>
			<bNoAnimals>0</bNoAnimals>
			<bNoBarbUnits>0</bNoBarbUnits>
			<bNoBarbCities>0</bNoBarbCities>
			<iAdvancedStartPoints>-1</iAdvancedStartPoints>
			<iStartingUnitMultiplier>0</iStartingUnitMultiplier>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iStartingGold>0</iStartingGold>
			<iFreePopulation>0</iFreePopulation>
			<iStartPercent>0</iStartPercent>
			<iGrowthPercent>100</iGrowthPercent>
			<iTrainPercent>100</iTrainPercent>
			<iConstructPercent>100</iConstructPercent>
			<iCreatePercent>100</iCreatePercent>
			<iResearchPercent>100</iResearchPercent>
			<iBuildPercent>100</iBuildPercent>
			<iImprovementPercent>100</iImprovementPercent>
			<iGreatPeoplePercent>100</iGreatPeoplePercent>
			<iCulturePercent>100</iCulturePercent>
			<iAnarchyPercent>50</iAnarchyPercent>
			<iEventChancePerTurn>4</iEventChancePerTurn>
			<iSoundtrackSpace>160</iSoundtrackSpace>
			<bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>
			<bRealEra>0</bRealEra>
			<EraInfoSoundtracks>
				<EraInfoSoundtrack>AS2D_ANGEL_OF_SORROW</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_LE_SERPENT_ROUGE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BLOOD_OF_ANGELS</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ELLA_SHEENA</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_HYMN_OF_ABSOLUTE_DECEIT</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_MAURE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_THE_CALM_BEFORE_THE_STORM</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_THE_OPENING_OF_THE_WOUND</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_THROUGH_THE_GREY_HORIZON</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ECDEMO</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_ECTHE_HOUSE</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_OMENS</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RICH_DOUGLAS_1</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_RICH_DOUGLAS_2</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SONG_OF_THE_DEAD_SUN</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_DARKLY_EVER_AFTER</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_SHADOW_FOREST</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_BLACK_SPIRES</EraInfoSoundtrack>
				<EraInfoSoundtrack>AS2D_THE_GALLOWS_JIG</EraInfoSoundtrack>
			</EraInfoSoundtracks>
			<CitySoundscapes>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_SMALL</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_SMALL_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
				<CitySoundscape>
					<CitySizeType>CITYSIZE_LARGE</CitySizeType>
					<SoundscapeScript>ASSS_CITY_MIDDLE_LARGE_SELECT_AMB</SoundscapeScript>
				</CitySoundscape>
			</CitySoundscapes>
			<AudioUnitVictoryScript>AS2D_VICTORY_MIDDLE</AudioUnitVictoryScript>
			<AudioUnitDefeatScript>AS2D_LOSS_MIDDLE</AudioUnitDefeatScript>
		</EraInfo>
	</EraInfos>
</Civ4EraInfos>
